

If you have selected a wall, a target, a ramp, a light or a trigger, when you select a control point (inside the red circle), it becomes blue.
|
|
"Options" must be selected and active
|
![]() |
Smooth - the option is Off by default; it makes it possible to round the corner which is under that control point X - X coordinate of the control point on the table Y - Y coordinate of the control point on the table |
|
This window appears when you right-click on a control point, for faster selection Smooth smoothes the corner under the selected point Slingshot sharpens the corner under the selected point and creates a ribbon to the left side of the point for the objects Wall and Target Note: If you only wish to sharpen the corner, reclick on the point and disable the slingshot option to remove the check mark. |
|
![]() |
For walls and targets, these options for the control points are shown when one clicks on the control point. Smooth - the option is Off by default; it makes it possible to round the corner which is under that control point Auto Texture Coord. this option is On by default, if one creates a new point and enables side application of textures of the walls or targets Texture Coord. it can take any value between 0 and 1 X - X coordinate of the control point on the table Y - Y coordinate of the control point on the table |
It is a little complicated to explain.
One only image can be applied to any particular object.
First of all, the Auto Textures Coord. and Coord
Texture parameters are defined differently
for walls and for targets.
In the picture below, I have deformed a target and a wall (so that you can see
3 faces of them) and applied an image
without changing the parameters of the points on the objects
is created. You can see how an image covers each of these objects.

On the target: the image is applied once to the front and not to the 3 remaining faces.
On the wall: The image is rolled up around the object and the manner of rolling up cannot be defined here.
AT=AutoTextureCoord. TC=Texture Coord. On=checked. Off=unchecked.
Here the parameters for the control points for each object, when they are created.
| Target | Wall | |||||
| AT = On TC = 0 |
AT = On TC = 0 |
AT = On TC = 0 |
AT = On TC = 0 |
|||
![]() |
||||||
| AT = Off TC = 0 |
AT = Off TC = 1 |
AT = On TC = 0 |
AT = On TC = 0 |
Modificiation of Objects
| Target | Wall | (2 points smooth) | ||||
| AT = Off TC = 1 |
AT = Off TC = 0 |
AT = Off TC = 0 |
AT = Off TC = 1 |
|||
![]() |
||||||
| AT = Off TC = 0 |
AT = Off TC = 1 |
AT = On TC = 0 |
AT = On TC = 0 |
Explanation: